I guess I'll start this commentary by talking about what inspired me to make Chapel of the Elders. Hopefully it won't be too long.
	For as long as I can remember, I've always been fascinated with the past. The closer history gets to the modern age, the less interesting it is for me. I've also deeply enjoyed building things; Lincoln logs, zoobs, and tinker toys were my favorite when I was growing up. But all three of those paled in comparision to...
	LEGOs! Eff yeah! I built temples, pyramids, and tombs with trap doors, skeletons, and pharohs. To me, Unreal always reminded me of my Legos, and my Legos always reminded me of Unreal. The two were one and the same to me, in a lot of ways, except for the fact that I didn't start working with the Unreal Editor until much, much later. That didn't stop me from having a blast playing Unreal. After playing a map, I would usually try and recreate it; I always failed, but it was still great fun. 
	Chapel of the Elders was heavily influenced by maps like Chizra, Ruins, and Temple of Velora, with the outdoor segments being influenced by Nyleve and Spire Village. Doublez-Down's Return the Heart maps also inspired me to make CotE; they convinced me that Unreal-style maps could be fun and interesting, even though they might seem too familiar. I want CotE to keep the player interested through its environments and message logs. Combat is definitely something I'll have to work on, though.
	For planning the map, I first made a diagram in paint. It isn't much, and I ended up deviating from it, very much so. With that said, I always try to stick to the general formula. Due to time constraints, I had to cut a lot of content, and there were quite a few things that I just couldn't get to work right.
	To cope with the eight week period, I had to cut a lot from the map. I cut all treasure (and said treasure's history) from the map. I also shortened the level a lot more than I originally intended. After making CoTE, I have a much better idea of dispatchers, triggers, and music events (and I never had any experience with music events before). Also, I now know how to make terrain with tessellated cubes to the point where it's kind of passable. Overall, I would say it was a really worthwhile experience.